The other reason the game is so intense is because of Infinity Stones, a mechanic that hasn’t been seen since Marvel Super Heroes. The general philosophy remains the same no matter who you’re playing as, but the way this is executed will change vastly once you start considering ways to deal as much damage as possible while minimizing the amount of wall and ground bounces that are included.
While that attack is going on, you’re in control of Zero who is free to continue that combo until you’re ready to switch back to Dante to finish the combo. Now, players are required to know the ins and outs of both their characters in order to maximize the damage they can deal in a single combo.įor example, Dante could start out using a simple ground combo that leads into a multi-hitting attack like Beehive and, mid-animation, tag in Zero. With fast tagging, however, Infinite manages to eliminate both of those habits.
In MvC3 it wasn’t uncommon to see players use characters that were only on a team to offer support or extend combos, but have no idea how to use them as a point character (such as Dante on a Zero May Cry team). This phenomenon is due in part to the fast tagging system which has replaced assist attacks. In fact, battles will be more intense than anything else the franchise has ever had to offer. However, just because there are less means to create chaos, doesn’t mean that battles are any less intense. Marvel vs Capcom: Infinite goes back to a simpler time when assists didn’t exist and the battles were two-on-two.
series holds, enough work should have been done on these models in the first place.Īs said before, while the visual presentation is the worst the franchise has offered, the gameplay is at its best and if you’re willing to look past the bad UI and faces (which you should), then you’ll find yourself greatly rewarded.
That said, Capcom has promised a patch that will fix this (Chun-Li and Dante already had theirs pre-release), but considering the prestige that the Vs. There doesn’t appear to be reason for this disparity other than perhaps Capcom using old models on a new engine and humans (on the Capcom side, at least) coming out as the unequivocal losers. Characters with nonhuman faces or masks such as Dormammu, Ghost Rider and Spider-Man look great across the board, but characters with human faces like Morrigan, Frank West and Chris Redfield look horrendous. This leads to the horse that has been more than beaten to death at this point: the characters. It almost felt insulting to the series in a way seeing the UI looking so bland when knowing that it was from a series whose signature had always been its unique style. In fact, it’s so plain that you could easily cut and paste this UI into any other fighting game and you wouldn’t be able to tell the difference. Starting with the UI, everything looks like it was a placeholder for assets that were never added for the final product. Of course, just because the art style is different doesn’t mean that it’s bad, but the issue here is that the new art style actually does look bad on many counts, frequently offering visuals that are merely passable at best. However, with the MCU now becoming Marvel’s most well-known universe, Infinite was designed to reflect that fact. Capcom 3, which made all the action feel like it was ripped straight out of a comic book, along with a menu that made you genuinely feel like you were reading through one as well.
series has featured a comic-like aesthetic that lent itself perfectly to the general feel of the franchise. Capcom: Infinite offers this signature gameplay in spades, but, in exchange, it eschews the other signature feature of the series: visual presentation. Thanks to the nature of the series, you could make a dream team such as Spider-Man and Mega Man or Wolverine and Ryu, and not care about canon. series has taken the biggest names from Marvel’s expansive universe and those from Capcom’s various franchises, pitting them against one another in fast-paced, team-based battles. Capcom: Infinite is a game of two extremes, featuring the franchise’s strongest gameplay to date, while presenting visuals worse than any entry to come before it.